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Jscones generic mod enabler
Jscones generic mod enabler






jscones generic mod enabler
  1. #Jscones generic mod enabler how to
  2. #Jscones generic mod enabler install
  3. #Jscones generic mod enabler mods

This is the reason because two mods cannot be activated at the same time, unless they are completely complementary. Is it normal for the actual mod folders to duplicate in the RTW folder though? As well as being in the MODS and BACKUP! folder? Even though MODS folder was the destination for extracting/ copying the actual mod to?This tool makes a complete copy of your mod in the corresponding data folder of RTW directory, whereas your original copy in MODS folder remains intact (this means that the files are duplicated).Īt the same time, the original files that have been replaced, are "backuped" (is it correct? ) in the BACKUP! folder, and they will be used to restore the clean RTW installation when the mod is deactivated. I hope this tool (and this tutorial) will be useful, and all the feedback about features and limitations of this system will be welcome. The structure is the same for RTW but for BI is:

jscones generic mod enabler

It is at the same time a mod for RTW and BI, but it is in the same folder. You can see here an example with the mod for all the factions and the rebels by ER. In case of BI the system is similar, although I haven't tried with large mods. Just delete it if the mod was substituing the imperial_campaign. The deactivation of one mod won't leave any other trace that some empty folder (those that were not present in the original game) and map.rwm of the new campaign. You can different mods in the same installation, but be careful with the activations.ĭon't activate incompatible mods at the same time, as the backups will be messed up.īy incompatible I mean mods that share some files, and those of one mod will substitute those of the other one. If the mod is large, the activation may take some seconds up to one or two minutes. Just the list of available mods on the left, the list of activated mods on the right, one button (>) to enable the selected mod and two to disable the selected mod (<) or all the activated mods (<<). We are in position to enable the mods we want: click on JSGME.exe (or in the shortcut if you create one). There you will have the backups of all the original files substituted by the modded ones, so don't touch them.

jscones generic mod enabler

There are also a folder named !BACKUP that is created by JSGME if it doesn't exit. The structure of those folders are then: ITW_text_English\Data\text\text_file.txt In addition, there are two aditional mods, with the text files in different languages (in green). There are animations, campaign or packs, together with folders that don't exist in the original game (marked in blue). To sum up: Rome-TotalWar\MODS\mod_name\Data\ Here you can see the folder ITW (Iberia Total War), with Data inside and all the files of the mod, except text folder. That means the Data folder and all the files inside. Inside MODS folder you must create one new folder per mod, with the structure of the folders that RTW have. In the same directory, create a folder named MODS.

#Jscones generic mod enabler install

In the package you will find JSGME.exe, that you must copy in the Rome - Total War directory where you want to install the mods. (thanks to JoneSoft for this free, useful, and user-friendly tool) This method is really easy to install-uninstall mods without modifying the original RTW installation.Īll this tutorial is based in RTW 1.2, but some tests show that it is also functional in RTW 1.3 and BI, but not all the features are tested.įirst of all it is necessary to download the tool here:

#Jscones generic mod enabler how to

HOW TO USE JONESOFT GENERIC MOD ENABLER (JSGME)








Jscones generic mod enabler